Collaboration - PoP PoP is a joint effort to critically explore a number of related issues
concerning the areas between concept and technology, model and representation
and process and proposal. The course will re-evaluate the components of
the architectural project through the use and abuse of digital tools and
the development of instrumental models. Organisation Terminology Lecturers Tutorials Final presentation pop 020712 The pop-course is founded in the interest of the academic architectural project and its context, and the use of its potential. This five week course was set up to explore different themes and design environments, in order to find different potentials. Three different tracks were defined by references, in theory, literature and existing projects. Although dependent on texts to set up environments for discussion, the students were asked to do complete design projects, and stress issues as far as possible in five summer weeks. Projects range for explorations of attitude in a design-process, to actual suggestions for different "real" interventions, always with a mode of speculation. As the media of the architect is more mediative [turbulent, virtual, non-physical, flexible, scale less, ...] than the media of architecture, it could act out in more places than buildings can. Its independency of scale makes it possible for the architect to use it for her/his own personal agenda, regardless if there is an economic or political support for it. The mediation of the virtual and physical realm is of special interest - does the project have a 'real' outcome? We know that the mediative aspects of buildings make them act beyond their physical boundaries. Ranging from press representations in photographs, text in a discourse or a cultural context, to the mere imaginary existing as memories in the minds of actual 'eyewitnesses'. The most important aspect of the work is to lay a foundation for the
discussion today, which we will document and format. The three different tracks can in a way be seen as three different projects, with a package of references acting out as the common site. The packages were put together as carefully as you would normally pick a site. They provide a kick-start and a fertile environment of loosely related concepts, terminologies and methods - a common ground for discussion. An attempt to blur the boundaries between 'project' and 'seminar'.The different concepts developed in these tracks have been discussed in the whole group during the three presentations during the course, during which all projects have been formatted and presented at its current state at least once. To be able to make better use of digital tools it is necessary for the user and the creator to become critical and inventive. In the words of Flusser: Turning automatic apparatuses against automation. Teaching the habit of not using tools how they were ment to be used is only possible in a context [in this case architectural] - there must be a concept that can be mediated through the tool. Track 1: The given references were: The brief suggested a phase were games would be studied, and later applied to reconstruct an architectural event rather than construct it, with a high grade of speculation. Track 2: The students were encouraged to look for situations and suggest means of acting according to the principles of jiu jitsu, a small investment of energy in such weak spot can set the opponent off- balance and unleash all her/his potential energy for the one's own benefit. Track 3 The references were: The fictional references were mainly focusing on how we see things, and the interplay between objective and subjective seeing. During the length of the course a number of invited lecturers have presented their work, ranging from the academic setting, to exploratory architectural practice and art. - work from the Machinic Processes in Architectural design, headed by Greg Lynn at the ETH in Zurich was presented as extremely focused formal research with certain pedagogical and representational qualities. - Adam Somlai-Fischer presented his own work in the "Beta Test Butterflies"lecture - Anders Johansson presented his research into models as projective device. - Pablo Miranda lectured around "automata and architecture", the foundation for his own work. - Malin Zimm presented work from her research - Tobi Schneidler showed recent work from the Interactive Institute in ""meta.L.hyttan: building the hyper media edifice" - Erik Wingqvist showed his diploma project on Malmö - Ulrika Karlsson showed worked from servo, and the ideas behind their projects. - Oskar Hafvenstein+Peter Tuvander speculated on new arenas of architectural practice in "windows of opportunities - looking at practice in advertisment to create new models for architectural practice" - Jonas Dahlberg, artist, showed his work in the field of surveillance and architectural representation.
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For further information please visit the A+Url website: Belief Structures
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