Aether Induction House |
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Aether Induction House is an experimental
architecture project consisting of three prototypes. Dealing with mediated
spaces, existences and space interpretations. Focusing on transforming the
primarily visual digital environment into a physical and tactile experience,
finding an architectural and tectonic embodiment. Have computers and software been promoted to the role of “assistants”, tools that have important effects on the design? Or what are the perspectives and limitations of such servo mechanisms? Autonomous architecture? Building printers? Widespread solutions offered by software guides and wizards? The disappearance of the architect, or its role shifting to the design of algorithms that are able to figure out creative solutions without human intervention? |
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Here we are
presenting three constructed architectural prototypes discussing the above
questions; built metaphorical structures that bring together these design
aspects. Hybrid constructions, architectural models, engineered structures,
electronics and media design, all combined to create the experiments. |
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Prototyping architecture – Engineering media
To find these new qualities we rely on
experiments and testing on a 1 to 1 scale. Even if building installations
has physical limits in scale, the hybrid experience becomes real. |
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Version
one The geometric principles of the prototypes come from the development of the same idea: deconstructing a flat screen in three dimensions within the projection cone. Fragments of the screen displaced into the depth of projected light have to follow the rule of shadows, once a ray of light is picked up, other objects can't be placed on the same ray. This is the main criteria for engineering the space, but depending on the initial decisions this can result in diverse deconstruction setups. The first deconstruction models became the base of the latter prototype geometries. The first prototype was 100X100X60 cm in size, built from a metal structure and textile strips. The interaction electronics and interfaces were all built by ourselves, and d ue to our limitations in programming and hardware skills, we used Macromedia Flash as a projection engine. To interface this program to sensors, we used a computer mouse, and a small device that was clicking Morse code messages on the Mouse button, where flash was listening to those. A human protocol on a human interface. Low tech and DIY (Do It Yourself). It started out as a necessity than became a choice for our technologies. Through constant re-appropriation of existing technologies we create new interfaces that hold connotations towards their original use, so stay familiar, but are placed into a new context. The first prototype was built as a foldout version of the computer screen, transforming digital content into spatial experience. As a result we discovered a new materiality that turned a physical entity into a spatial media field in a surreal and surprising way. On the surface little interactive insects were sliding around as on water, reacting to the electromagnetic waves of the mobile phones and the movement of the visitors. The fish tank was built in Barcelona in the metal workshop of Diego Herrero, in Budapest and was exhibited at the Közben exhibition that has featured the last 10 years of the Hungarian architecture at Mucsarnok (Kunsthalle Budapest) in October 2003. |
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Version Two Distributed Projection Structure Departing from the experiences of the first built prototype we designed a second, larger and more complex low budget installation. We wanted to try a simpler geometry to demonstrate the spatial rules in a cleaner and more abstract way; also with a more complex interaction and a more abstract ambient media design concentrated on the materiality. This time we split up the projection surface to 300 physical pixels and distributed them in 3d by an algorithmic order. The 5X5X0.8 cm transparent plastic elements, polished on one side created a dense volumetric structure. The pixels were supported by 3mm stainless steel bars that were fixed in perforated steel sheets on the ground. This projection structure embedded the media in a surprising way: the colour layers moving in space created a projected volume changing smoothly influenced by the interaction through the visitors' movements measured by ultrasonic sensors. The interaction and media designs were made in Macromedia Flash with the intention to align the projection with different parts of the built structure. This way we could have tests beyond the physical transformation of the projected media: reaching precision on a built structure in relation to the resolution of media. This second prototype was built
in Barcelona with the kind help of Fabian Asunción and was tested
in Stockholm in the Smart Studio and exhibited on the Pixelache audiovisual
architecture festival in Helsinki at the Kiasma Centre for Contemporary
Art in April 2004. |
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Version Three The Fishing Kit The third prototype has participated between the 11th and 23rd of August at the International Symposium on Electronic Art ISEA2004 in Helsinki and was exhibited at Gallery U at the Hungarian Cultural Institute. This construction was the largest of the three: The 300X300X600 cm self-tensioned structure was made out of fishing rods, plastic strings, led weights, lambing gums and metal rings. For the projection bands we used double-folded cash register paper rolls that were hanging in the necessary parabolic shapes for the exact projection. The bands are positioned and sustained by the weights (approximately 1kg) and strings. The media here was designed by Bengt Sjölén, independent gaming technology researcher, using OpenGL, computer vision and Linux. The media was connected through small cameras to its environment for fast and responsive interaction, the 3d texture changes in relation to the built 3 dimensional structure. |
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These three installations were produced
in a collaborative, developed amongst Barcelona Budapest and Stockholm over
the internet, with meetings concentrated on construction periods. Production
credits: aether architecture: Péter Hudini, Anita Pozna, Adam Somlai-Fischer,
and joining Bengt Sjölén. |